Initial in-game working versions are shown in below. The original ones aren't bad but I feel they take a bit too much space. The lifebars were one of the first creations I made when I joined the Mugen community and they are in dire need of an subtle but efficient overhaul. but I'm figuring things out! I'll put out more info this week, look for a video!įirst order of business, re-designing the lifebars. I've already run into a few issues when I coded the lifebars. This will be, at least to my knowledge, the first SP to really take the features 1.1 has to offer and push them to the max. Another thing: the filesize will be large. One thing about this SP: yes, as the photo shows, it will support 1280x9x720 I do testing in both. Then I started brainstorming ideas for animations and it all came together as a very cohesive thing. When I came up with the concept for the paint blotches, I started thinking about how the KOF98-inspired blue and red corners could be integrated. I set off thinking this would be bM1.1 and my creativity has just taken me on an almost completely different course, although I'm still using the same beloved font. just need to finalize the win icons and a few other tidbits, then it's off to the rest of the SP. Lifebars are complete, round, fight, KO animations.